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<td ><a href="../qtdoc/index.html">Qt 5.12</a></td><td ><a href="qtquick-index.html">Qt Quick 模块</a></td><td ><a href="qtquick-module.html">C++ 类</a></td><td >QSGOpaqueTextureMaterial</td></tr></table><table class="buildversion"><tr>
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<li class="level1"><a href="#public-functions">公用函数</a></li>
<li class="level1"><a href="#protected-variables">Protected Variables</a></li>
<li class="level1"><a href="#details">详细信息</a></li>
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<h1 class="title">QSGOpaqueTextureMaterial 类</h1>
<!-- $$$QSGOpaqueTextureMaterial-brief -->
<p>The <a href="qsgopaquetexturematerial.html">QSGOpaqueTextureMaterial</a> class provides a convenient way of rendering textured geometry in the scene graph. <a href="#details">更多...</a></p>
<!-- @@@QSGOpaqueTextureMaterial -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign">头文件：</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QSGOpaqueTextureMaterial&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += quick</td></tr><tr><td class="memItemLeft rightAlign topAlign">继承自：</td><td class="memItemRight bottomAlign"> <a href="qsgmaterial.html">QSGMaterial</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> 被继承：</td><td class="memItemRight bottomAlign"> <p><a href="qsgtexturematerial.html">QSGTextureMaterial</a></p>
</td></tr></table></div><ul>
<li><a href="qsgopaquetexturematerial-members.html">所有成员的列表，包括继承成员</a></li>
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<a name="public-functions"></a>
<h2 id="public-functions">公用函数</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#QSGOpaqueTextureMaterial">QSGOpaqueTextureMaterial</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QSGTexture::AnisotropyLevel </td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#anisotropyLevel">anisotropyLevel</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QSGTexture::Filtering </td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#filtering">filtering</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QSGTexture::WrapMode </td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#horizontalWrapMode">horizontalWrapMode</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QSGTexture::Filtering </td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#mipmapFiltering">mipmapFiltering</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#setAnisotropyLevel">setAnisotropyLevel</a></b>(QSGTexture::AnisotropyLevel <i>level</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#setFiltering">setFiltering</a></b>(QSGTexture::Filtering <i>filtering</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#setHorizontalWrapMode">setHorizontalWrapMode</a></b>(QSGTexture::WrapMode <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#setMipmapFiltering">setMipmapFiltering</a></b>(QSGTexture::Filtering <i>filtering</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#setTexture">setTexture</a></b>(QSGTexture *<i>texture</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#setVerticalWrapMode">setVerticalWrapMode</a></b>(QSGTexture::WrapMode <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QSGTexture *</td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#texture">texture</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QSGTexture::WrapMode </td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#verticalWrapMode">verticalWrapMode</a></b>() const</td></tr>
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<ul>
<li class="fn">5 个公用函数继承自<a href="qsgmaterial.html#public-functions">QSGMaterial</a></li>
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<a name="protected-variables"></a>
<h2 id="protected-variables">Protected Variables</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> uint </td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#m_anisotropy_level-var">m_anisotropy_level</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> uint </td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#m_filtering-var">m_filtering</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> uint </td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#m_horizontal_wrap-var">m_horizontal_wrap</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> uint </td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#m_mipmap_filtering-var">m_mipmap_filtering</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> uint </td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#m_reserved-var">m_reserved</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QSGTexture *</td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#m_texture-var">m_texture</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> uint </td><td class="memItemRight bottomAlign"><b><a href="qsgopaquetexturematerial.html#m_vertical_wrap-var">m_vertical_wrap</a></b></td></tr>
</table></div>
<a name="details"></a>
<!-- $$$QSGOpaqueTextureMaterial-description -->
<div class="descr">
<h2 id="details">详细信息</h2>
<p>The <a href="qsgopaquetexturematerial.html">QSGOpaqueTextureMaterial</a> class provides a convenient way of rendering textured geometry in the scene graph.</p>
<p><b>Warning:</b> This utility class is only functional when running with the OpenGL backend of the Qt Quick scenegraph.</p>
<p>The opaque textured material will fill every pixel in a geometry with the supplied texture. The material does not respect the opacity of the <a href="qsgmaterialshader-renderstate.html">QSGMaterialShader::RenderState</a>, so opacity nodes in the parent chain of nodes using this material, have no effect.</p>
<p>The geometry to be rendered with an opaque texture material requires vertices in attribute location 0 and texture coordinates in attribute location 1. The texture coordinate is a 2-dimensional floating-point tuple. The <a href="qsggeometry.html#defaultAttributes_TexturedPoint2D">QSGGeometry::defaultAttributes_TexturedPoint2D</a> returns an attribute set compatible with this material.</p>
<p>The texture to be rendered can be set using <a href="qsgopaquetexturematerial.html#setTexture">setTexture</a>(). How the texture should be rendered can be specified using <a href="qsgopaquetexturematerial.html#setMipmapFiltering">setMipmapFiltering</a>(), <a href="qsgopaquetexturematerial.html#setFiltering">setFiltering</a>(), <a href="qsgopaquetexturematerial.html#setHorizontalWrapMode">setHorizontalWrapMode</a>() and <a href="qsgopaquetexturematerial.html#setVerticalWrapMode">setVerticalWrapMode</a>(). The rendering state is set on the texture instance just before it is bound.</p>
<p>The opaque textured material respects the current matrix and the alpha channel of the texture. It will disregard the accumulated opacity in the scenegraph.</p>
<p>A texture material must have a texture set before it is used as a material in the scene graph.</p>
</div>
<!-- @@@QSGOpaqueTextureMaterial -->
<div class="func">
<h2>成员函数文档</h2>
<!-- $$$QSGOpaqueTextureMaterial[overload1]$$$QSGOpaqueTextureMaterial -->
<h3 class="fn" id="QSGOpaqueTextureMaterial"><a name="QSGOpaqueTextureMaterial"></a>QSGOpaqueTextureMaterial::<span class="name">QSGOpaqueTextureMaterial</span>()</h3>
<p>Creates a new <a href="qsgopaquetexturematerial.html">QSGOpaqueTextureMaterial</a>.</p>
<p>The default mipmap filtering and filtering mode is set to <a href="qsgtexture.html#Filtering-enum">QSGTexture::Nearest</a>. The default wrap modes is set to <code>QSGTexture::ClampToEdge</code>.</p>
<!-- @@@QSGOpaqueTextureMaterial -->
<!-- $$$anisotropyLevel[overload1]$$$anisotropyLevel -->
<h3 class="fn" id="anisotropyLevel"><a name="anisotropyLevel"></a><span class="type"><a href="qsgtexture.html#AnisotropyLevel-enum">QSGTexture::AnisotropyLevel</a></span> QSGOpaqueTextureMaterial::<span class="name">anisotropyLevel</span>() const</h3>
<p>Returns this material's anistropy level.</p>
<p><b>请参考 </b><a href="qsgopaquetexturematerial.html#setAnisotropyLevel">setAnisotropyLevel</a>()。</p>
<!-- @@@anisotropyLevel -->
<!-- $$$filtering[overload1]$$$filtering -->
<h3 class="fn" id="filtering"><a name="filtering"></a><span class="type"><a href="qsgtexture.html#Filtering-enum">QSGTexture::Filtering</a></span> QSGOpaqueTextureMaterial::<span class="name">filtering</span>() const</h3>
<p>Returns this material's filtering mode.</p>
<p>The default filtering is <code>QSGTexture::Nearest</code>.</p>
<p><b>请参考 </b><a href="qsgopaquetexturematerial.html#setFiltering">setFiltering</a>()。</p>
<!-- @@@filtering -->
<!-- $$$horizontalWrapMode[overload1]$$$horizontalWrapMode -->
<h3 class="fn" id="horizontalWrapMode"><a name="horizontalWrapMode"></a><span class="type"><a href="qsgtexture.html#WrapMode-enum">QSGTexture::WrapMode</a></span> QSGOpaqueTextureMaterial::<span class="name">horizontalWrapMode</span>() const</h3>
<p>Returns this material's horizontal wrap mode.</p>
<p>The default horizontal wrap mode is <code>QSGTexture::ClampToEdge</code>.</p>
<p><b>请参考 </b><a href="qsgopaquetexturematerial.html#setHorizontalWrapMode">setHorizontalWrapMode</a>()。</p>
<!-- @@@horizontalWrapMode -->
<!-- $$$mipmapFiltering[overload1]$$$mipmapFiltering -->
<h3 class="fn" id="mipmapFiltering"><a name="mipmapFiltering"></a><span class="type"><a href="qsgtexture.html#Filtering-enum">QSGTexture::Filtering</a></span> QSGOpaqueTextureMaterial::<span class="name">mipmapFiltering</span>() const</h3>
<p>Returns this material's mipmap filtering mode.</p>
<p>The default mipmap mode is <code>QSGTexture::Nearest</code>.</p>
<p><b>请参考 </b><a href="qsgopaquetexturematerial.html#setMipmapFiltering">setMipmapFiltering</a>()。</p>
<!-- @@@mipmapFiltering -->
<!-- $$$setAnisotropyLevel[overload1]$$$setAnisotropyLevelQSGTexture::AnisotropyLevel -->
<h3 class="fn" id="setAnisotropyLevel"><a name="setAnisotropyLevel"></a><span class="type">void</span> QSGOpaqueTextureMaterial::<span class="name">setAnisotropyLevel</span>(<span class="type"><a href="qsgtexture.html#AnisotropyLevel-enum">QSGTexture::AnisotropyLevel</a></span> <i>level</i>)</h3>
<p>Sets this material's anistropy level to <i>level</i>.</p>
<p><b>请参考 </b><a href="qsgopaquetexturematerial.html#anisotropyLevel">anisotropyLevel</a>()。</p>
<!-- @@@setAnisotropyLevel -->
<!-- $$$setFiltering[overload1]$$$setFilteringQSGTexture::Filtering -->
<h3 class="fn" id="setFiltering"><a name="setFiltering"></a><span class="type">void</span> QSGOpaqueTextureMaterial::<span class="name">setFiltering</span>(<span class="type"><a href="qsgtexture.html#Filtering-enum">QSGTexture::Filtering</a></span> <i>filtering</i>)</h3>
<p>Sets the filtering to <i>filtering</i>.</p>
<p>The filtering mode is set on the texture instance just before the texture is bound for rendering.</p>
<p><b>请参考 </b><a href="qsgopaquetexturematerial.html#filtering">filtering</a>()。</p>
<!-- @@@setFiltering -->
<!-- $$$setHorizontalWrapMode[overload1]$$$setHorizontalWrapModeQSGTexture::WrapMode -->
<h3 class="fn" id="setHorizontalWrapMode"><a name="setHorizontalWrapMode"></a><span class="type">void</span> QSGOpaqueTextureMaterial::<span class="name">setHorizontalWrapMode</span>(<span class="type"><a href="qsgtexture.html#WrapMode-enum">QSGTexture::WrapMode</a></span> <i>mode</i>)</h3>
<p>Sets the horizontal wrap mode to <i>mode</i>.</p>
<p>The horizontal wrap mode is set on the texture instance just before the texture is bound for rendering.</p>
<p><b>请参考 </b><a href="qsgopaquetexturematerial.html#horizontalWrapMode">horizontalWrapMode</a>()。</p>
<!-- @@@setHorizontalWrapMode -->
<!-- $$$setMipmapFiltering[overload1]$$$setMipmapFilteringQSGTexture::Filtering -->
<h3 class="fn" id="setMipmapFiltering"><a name="setMipmapFiltering"></a><span class="type">void</span> QSGOpaqueTextureMaterial::<span class="name">setMipmapFiltering</span>(<span class="type"><a href="qsgtexture.html#Filtering-enum">QSGTexture::Filtering</a></span> <i>filtering</i>)</h3>
<p>Sets the mipmap mode to <i>filtering</i>.</p>
<p>The mipmap filtering mode is set on the texture instance just before the texture is bound for rendering.</p>
<p>If the texture does not have mipmapping support, enabling mipmapping has no effect.</p>
<p><b>请参考 </b><a href="qsgopaquetexturematerial.html#mipmapFiltering">mipmapFiltering</a>()。</p>
<!-- @@@setMipmapFiltering -->
<!-- $$$setTexture[overload1]$$$setTextureQSGTexture* -->
<h3 class="fn" id="setTexture"><a name="setTexture"></a><span class="type">void</span> QSGOpaqueTextureMaterial::<span class="name">setTexture</span>(<span class="type"><a href="qsgtexture.html">QSGTexture</a></span> *<i>texture</i>)</h3>
<p>Sets the texture of this material to <i>texture</i>.</p>
<p>The material does not take ownership of the texture.</p>
<p><b>请参考 </b><a href="qsgopaquetexturematerial.html#texture">texture</a>()。</p>
<!-- @@@setTexture -->
<!-- $$$setVerticalWrapMode[overload1]$$$setVerticalWrapModeQSGTexture::WrapMode -->
<h3 class="fn" id="setVerticalWrapMode"><a name="setVerticalWrapMode"></a><span class="type">void</span> QSGOpaqueTextureMaterial::<span class="name">setVerticalWrapMode</span>(<span class="type"><a href="qsgtexture.html#WrapMode-enum">QSGTexture::WrapMode</a></span> <i>mode</i>)</h3>
<p>Sets the vertical wrap mode to <i>mode</i>.</p>
<p>The vertical wrap mode is set on the texture instance just before the texture is bound for rendering.</p>
<p><b>请参考 </b><a href="qsgopaquetexturematerial.html#verticalWrapMode">verticalWrapMode</a>()。</p>
<!-- @@@setVerticalWrapMode -->
<!-- $$$texture[overload1]$$$texture -->
<h3 class="fn" id="texture"><a name="texture"></a><span class="type"><a href="qsgtexture.html">QSGTexture</a></span> *QSGOpaqueTextureMaterial::<span class="name">texture</span>() const</h3>
<p>Returns this texture material's texture.</p>
<p><b>请参考 </b><a href="qsgopaquetexturematerial.html#setTexture">setTexture</a>()。</p>
<!-- @@@texture -->
<!-- $$$verticalWrapMode[overload1]$$$verticalWrapMode -->
<h3 class="fn" id="verticalWrapMode"><a name="verticalWrapMode"></a><span class="type"><a href="qsgtexture.html#WrapMode-enum">QSGTexture::WrapMode</a></span> QSGOpaqueTextureMaterial::<span class="name">verticalWrapMode</span>() const</h3>
<p>Returns this material's vertical wrap mode.</p>
<p>The default vertical wrap mode is <code>QSGTexture::ClampToEdge</code>.</p>
<p><b>请参考 </b><a href="qsgopaquetexturematerial.html#setVerticalWrapMode">setVerticalWrapMode</a>()。</p>
<!-- @@@verticalWrapMode -->
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